Get the best possible experience out of AirSoft before "growing up", going to college, and starting our life in the real world.
The 457th has been formed here, in Virginia, even though one of our members, Juan, is living in Oklahoma right now.
The numbers for our "division" come from our house addresses. We were contemplating a name for our team and decided to make the numbers of our homes (4, 5, and 7) part of the name. Then we became the 457th AirSoft Riflery Division.
Ryan: The Co-Creator of the AirWar; thinks he's way more Irish than anyone he knows; contributes as a marksman.
Juan: Also The Co-Creator of the AirWar; has an obsession with death, injury, and killing things; contributes as a crazy invasion guy and coordinates our offenses.
Julio: The G.; contributes as a flanker.
Scott: The crazy white guy; contributes as a flanker.
Ben T.: The Smart-Ass, Paintball/AirSoft Addict; contributes as a spaztic assault guy.
Ben B.: The Mop-Headed Comedian; contributes by basically keeping Juan's back.
Caleb: The Short Tempered One; contributes as a crazy invasion guy.
Brandon: The guy who makes being in a bank robbery, hilarious; contributes as a defensive.
Codi: The going-to-be Marine; contributes as a defensive player, and coordinates our team defenses.
Greg: The King of Sarcasm; contributes as a good marksman.
We want everyone to read this because this is what makes AirSoft fun. It's also a way to prevent conflict, and let the game run smoothly.
"Airsoft play employs an Honor System whereby the players rely on each others' honesty to admit to being hit, because unlike paintballs, airsoft bbs do not leave visible marks on clothing.
The effect of a marking bb on the honor system is an addition to the game but does not remove "honor" from the game as it still remains with the player to choose whether or not to call his or her hits. Instead, it simply allows for verification when the need arises. For instance, depending on the muzzle velocity of the gun and distance from the shooter, the targeted player may not feel the impact.
Players are discouraged from calling out hits on an opponent - instead players are expected to signal a marshal to judge how effectively they have hit their opponent. Simulated 'knife kills' can, at the venue's discretion, be recognized when a player touches or taps an unaware opponent. This prevents the player being forced to shoot him or her at point-blank range. Similarly, a 'courtesy kill' occurs when a player refrains from shooting an opponent at close range while enforcing that opponent's surrender. Players are usually prohibited from firing blindly when not able to see their target, especially around corners. Players are expected to avoid the shooting of an opponent who has already admitted to being hit. Harsh language and forceful physical contact between players is strongly discouraged and even penalized. Players are expected to resolve disputes politely and with proper decorum.
All airsoft players are expected to acknowledge being hit, even if they are in doubt, by shouting "HIT" loudly, and raising their hand or gun high and/or displaying a 'hit indicator' while walking back to the safe zone. Paintball style "speedball" games may include the aforementioned hit markers. A hit indicator can be either a bright-colored cloth during daytime or a blinker or mini-flashlight when in dim light or darkness." (Thanks Wikipedia!!!)